Devblog #6 for Mount and Blade II: Bannerlord is here, and with it, TaleWorlds introduces new mission types, rebellions, and the ability to grant and relinquish fief as features that will be coming to the feudal strategy-simulation game. One of these features coming in the near future is the ability to grant or relinquish fiefs.Can anybody tell me how I can influence the new drift-values? I´m in Mid-Campaign playing as Vlandians and the settlements are Sturgian. I´m owning a city and two castles. all three are losing loyality and security due to the new drift values. Even with stopping all buildng queues and having tournaments instead my loyality is going down. Other threads I found via google simply state that Q1.) If you clear the bandits near your settlement will it have a great effect? - You get a small relationship bonus with local people, you get prisoners and loot from the camps, great way to train combat skills for you and companions Q2.) IF I clear the bandit hideout near said settlement I noticed immediately it had a good effect on nearby Currently the system isn't really very clear. The only way to get fiefdoms is by the voting system - but it is not actually clear what determines the valid candidates in the election. It's depending on how many fiefdoms you and your vassals own. If there are vassals without any titles, they probably have a priority.
Or you can find a lord of the same culture as the town and start a fight with them, then leave the fight and go attack the town. You will get attacked by any other lord of that culture tho. If you manage the second way you'll need around 250k to stop the war with whoever you started it with. That-Garage-8669 • 9 mo. ago.
Learn how to conquer, join, or trade settlements in Mount & Blade II: Bannerlord, the strategy game of conquest and mercenary life. Find out the steps, conditions, and rewards for each method, as well as the trade skill and siege weapons you need.
I've seen that you're one of the candidates almost consistently as long as I'm leading the army/contributed a lot. (B) You propose a vote. Kingdom menu -> fiefs/select settlement -> spend 200 influence. Note: In both instances, you still need to spend extra influence to swing the votes in your favor. C0nfed • 3 yr. ago.
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